Monday, February 22, 2010

Ignite



I did a powerpoint on the human body and the elements because this I think is very interesting to me. These are the standards that I used.

Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
Model Digital-Age Work and Learning
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation

Wednesday, February 17, 2010

Embed Power Point


I did this power point on the elements of the world and what they are in. This was a fun assignment for me because it helped me explain to my kids what all the world was made of and how many differnet elements were out and about the universe.
The stanards that apply to this assignment are:
3. Model Digital-Age Work and Learning
5. Engage in Professional Growth and Leadership
a. participate in local and global learning communities to explore creative applications of technology to improve student learning
b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources

Power Point

I did the wrong thing and didnt put it through slide share so this is the new one on slideshare.

http://www.slideshare.net/jdevaul1/power-point-3204504

The standards that apply to this assignment are:
3. Model Digital-Age Work and Learning
5. Engage in Professional Growth and Leadership
a. participate in local and global learning communities to explore creative applications of technology to improve student learning
b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources

Tuesday, February 16, 2010

Power Point

1.83 MB is the size of this power point that I did. I did this power point on Chemistry and what it took to make things, human body or whatever the case may be. I had 33 slides and used many clip art that I found on the Internet. I used the Yahoo and this great site that had many pictures of the elements and broke them down to what each one was in size and such. I included this link here.
This is the link to my power point hope you enjoy.
http://docs.google.com/present/edit?id=0AYEt2joG6236ZGNxa2c2Z3BfMzFmM2JiN3poZA&hl=en

Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
Promote and Model Digital Citizenship and Responsibility
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools
and resources
Engage in Professional Growth and Leadership
a. participate in local and global learning communities to explore creative applications of technology to improve student learning

Monday, February 15, 2010

Delicious Wordle

Wordle: Delicious Wordle

This is my post of the tags for Delicious. This was my favorite of the class up to this point. I think that in this one i pretty much used every standard.

Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
Promote and Model Digital Citizenship and Responsibility
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools
and resources
Engage in Professional Growth and Leadership
a. participate in local and global learning communities to explore creative applications of technology to improve student learning
Digital-Age Work and Learning
Model
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning

Thursday, February 11, 2010

Wordle

This is my post of the Wordl. I took a list of D-1 college basketball teams and just typed them in the blank sopt on the page. If you want to take a look at the site to the Wordle then just click the link below. http://www.wordle.net/



Wordle: D-1 Basketball

The standards that apply to this assignment are:
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
3. Model Digital-Age Work and Learning
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation

Jing Screencast

This is my screen cast, I made it of how to get a blog account and how to start blogging. It takes you threw step by step of what you need to do to get started. Here is the site that Jing gave me, and here is the video of how to start blogging. It is 5.4 MB in size.

http://screencast.com/t/YTY5NDJjO

The standards that apply to this assignment are:
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress

JING


OK I put the image on here and I put the website that jing had given me. I use this image of a basketball court and told about the image and what each part of the court was. The file size is 179.3 kb. It was easy to upload the image and all you have to do to get the url is paste it once you have used the JING site.


The standards that apply to this assignment are:
5. Engage in Professional Growth and Leadership
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
3. Model Digital-Age Work and Learning
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

Monday, February 8, 2010

Area Line Bar Pie Scatter

The first url is the graph of 4th graders in the subject of math. It shows how we are slipping and need help before we get to far in th whole.

http://docs.google.com/Doc?docid=0AYEt2joG6236ZGNxa2c2Z3BfMjdmNGJneDZnaw&hl=en

The second graph that is on the blog post is the 8th grade math stats compared to the national average. As with the 4th grade WV is way below what we should be and need to take a look into it.
http://docs.google.com/Doc?docid=0AYEt2joG6236ZGNxa2c2Z3BfMjlkNGszMjkzdg&hl=en

This is the site where you can make the graphs.
http://nces.ed.gov/nceskids/graphing/classic/

This is the site where I got my information from.
http://nces.ed.gov/nationsreportcard/states/

The standards that apply to this assignment are:
5. Engage in Professional Growth and Leadership
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
3. Model Digital-Age Work and Learning
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

Crappy Graph

Well here's another first for me. I didn't like this at all, I like to make sure when I do something that it is neat and well done. This made me very frustrated because I couldn't make the lines very straight and also it wouldn't allow me to do what i wanted with the x and y axis. I didn't like this program at all. But anyways here is the website for my graph. Hope you have had better luck with this than me. http://crappygraphs.com/user_graphs/?id=5345

The standards that apply in this assignment are:
1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Picture of Myself



For this picture that I drew I used the website that the teacher gave us. It was fairly simple and easy to draw with this site. Once I had the image done I also had trouble getting this to save so I just used the snipping tool and snipped it off the page and saved it that way. The picture is saved as a JPEG Image, the size is 20.3 KB (20.788 bytes). This was very easily done, if you cant get to the website then I will put a link on here for you. http://www.mrpicassohead.com/ Have fun with this one!

These are the standards that apply to this assignment.
2. Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
3. Model Digital-Age Work and Learning
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Tuesday, February 2, 2010

Power Point

http://docs.google.com/present/edit?id=0AYEt2joG6236ZGNxa2c2Z3BfMjFjMmM2c2dmcg&hl=en

I chose to use powerpoint because I use it all the time. I thought about useing word or another program but thought I would be more familiar with power point. I started with a blank slide and then drew a digram of a basketball court. I wanted to show how to draw a play but couldnt get the animation to work so instead I hyperlinked the pages with the numbers and just described what each player would be doing. I saved this under my documents as a presentation. The program was 84k. If you double click on this it will open with power point. This is a great thing for students to learn how to use things and add clip art and animation to things. I didnt but you can even add music to the slides. This is good for students because they will have to know how to use this when they get to college.

Here are the standards that i used
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning
4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical
behavior in their professional practices. Teachers:
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools
and resources
c. promote and model digital etiquette and responsible social interactions related to the use of technology and information
d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using
digital-age communication and collaboration tools
5. Engage in Professional Growth and Leadership
Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional
community by promoting and demonstrating the effective use of digital tools and resources. Teachers:
a. participate in local and global learning communities to explore creative applications of technology to improve student learning
b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others
c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Desktop Graphic


This is a Math worksheet that I found on the internet. It had a bunch of other stuff on it that I didnt need to teach the children the lesson at hand. I snipped everyting out of the picture except for the actual problems. The snipping tool is a great way to make sure you get what you want and not have to worry about all the other stuff on a page.


These are the stanards that i used for this assignment.
5. Engage in Professional Growth and Leadership
a. participate in local and global learning communities to explore creative applications of technology to improve student learning
b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others

Design and Develop Digital-Age Learning Experiences and Assessments
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching